Example of CCSequence


 CCSequence runs actions sequentially, one after another.

 Collaboration diagram for CCSequence:



 [item runAction:[CCSequence actions:
 [CCScaleTo actionWithDuration:0.2 scale:1.3],
 [CCScaleTo actionWithDuration:0.2 scale:1],
 [CCCallFunc actionWithTarget:self selector:@selector(playAction)],
 nil]];


 -(void) playAction {
 // replace scene
 [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:0.3 scene:[GameNode scene]]];
 }

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